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Archive for the ‘Software’ Category

Making a Move: The Basics

Monday, June 7th, 2010

The Old Way

I wrote the first draft of Make a Move in Microsoft Word for Mac. It wasn’t the best way to work, but it did the job and got the first draft done. I’m a big fan of not messing about when something’s working for me, so I had no reason to look elsewhere, but when I delivered the draft of Episode Six to my first readers, knowing something was wrong with it (an issue they confirmed) I was tempted to look around for a better way to write, or specifically to edit. I hate scrolling through page after page of text; I prefer to deal with individual scenes – really focus on the details and how the scene fits together – and only at the end assess the completed work. So I looked around for some writing software that would let me work the way I wanted, and I found Scrivener, and I never looked back.

Research

Thank God for the internet.

Seriously – why spend days in libraries, or researching locations, when you can look up facts and figures as you write? It’s amazing. I still like to visit locations, but thats more for inspiration and high-res photography for book jacket designs; why jump on a plane to find the ideal location for a scene when you can walk the streets of almost any major city using Google Maps Streetview, and then check out interiors via a business’ website? It’s so much easier. More importantly, it’s quicker, which frees up more time for writing. And if you care about carbon footprints, you’ll be happier.

My research method is to gather bookmarks into my “Research” folder of whatever browser I’m using (currently Google Chrome) or, if it’s an image, text/Word/PDF file or whole webpage I want to read offline, I drag it into Scrivener.

The Plan

Make a Move was easy to plan; six episodes, each requiring three main ideas. Originally it was all planned in Word files, but now I can just create 6 folders in Scriv, one for each episode, and add files for key scenes, as I’m doing now for the sequel. I try not to restrict myself by planning in too much detail as I get bored writing the story; I need to find out what happens as much as the reader, so I only put down key plot points, such as “In this scene, Freddy needs to discover this, and get from here to there”. I have files of ideas for scenes, gags, action beats, and I lift those into the scene as I go. It’s not jazz (shudder) but it’s as freeform as I can keep it while still being structured enough to get me to the end.

The Execution

I’m not a born writer; it’s hard for me to keep grinding out wordcount, but I’m getting more productive. I guess 1000 words is a good session, 2000 an amazing one. I won’t be mad at myself for only doing a couple of hundred though – that’s how it goes sometimes.

Of course, this all happens after I get started, and that can take a while…

I tend to write in my study (read: third bedroom with computer desk, bookcases and a variety of musical instruments), but it’s never been an inspiring place to write. Nowhere really works for me. My average writing session is two hours: one hour of getting ready to write followed by one hour of writing. I always sit down with the intent to write immediately, but I have to stare at the screen, re-read the previous section, think, walk about, play some guitar … it takes time to start flowing. Luckily, once I’m writing, I’m fast, so I claw the time back.

Make a Move took about two years to write, which isn’t great, but remember I said it was six episodes with three main ideas each? Most novels have three main ideas TOTAL; Make a Move really took a lot of inspiration and time to come up with coherent, entertaining, original ideas, and they didn’t all hit first time. Okay, so I’m exaggerating a bit, as episodes five and six are a two-parter sharing three ideas, but that’s still fifteen. You try thinking of fifteen narrative hooks using the same characters.

The End of the Beginning

So that was the first draft done. Two years. Okay, maybe two and a half, but who’s counting? I was pleased with how the first draft came out (apart from that issue with Episode Six) and was ready, after a short hiatus, to start editing. I’m not great at editing, but that’s okay, as I’m not great at “just getting it down” to finish the first draft. My writing tends to hit the page in a near-finished form, which also goes some way to explain why it takes me so long. I’m obsessed with the form and pacing of dialogue and action beats, and I can’t put anything down unless I know it’s my best work. In the edit, I’ll polish it further, but by then I’ll have learned more and feel I can do better than my raw effort.

I said before about the issues with Episode Six. Not wanting to reveal plot points, it involved a misjudged sub-plot, told as backstory, that just killed the pacing of the finale. Killed it dead. As I approached the edit, I knew I had to break the episode apart to fix it, which was when I turned to Scrivener as a writing tool. With all of the scenes separated, I began to delicately extricate the details that were causing problems. Translation: I deleted all of it. Like I said, I’m not great at editing, so I just delete what isn’t working and rewrite it. It’s just what works for me.

With that major flaw fixed, I just read and reread the book, over and over, until every sentence felt as polished as I could make it. I’m not talking about major rewrites – just pacing dialogue better and making sure my prose is as interesting to read as possible. With all of the episodes the same length – give or take a couple of hundred words, I knew I was there.

 

I Smash Pads

Tuesday, March 30th, 2010

I was disappointed when Apple released the iPad. Not because it sucks in any way, but because I was hoping for a new idea – something that hadn’t been done before. Functionally and physically, the iPad is just a large iPod Touch; there’s nothing new about it – it’s just more of something we could already buy. I wanted it to do something mind-blowing, something that would create or revolutionise a market. Like I said, I was disappointed.

One area I thought Apple might explore, given their history of placing pro-level creative tools into the hands of amateurs, is publishing. Maybe adding an iPublish app to the iLife suite that would allow you to upload magazine layouts or text from their Pages app to create online magazines or eBooks for sale from their online store. Maybe iPublish would let you take the podcast you could already create in Garageband and upload it to the iTunes Music Store. I’m just thinking out loud here, like I was back then, but that’s the kind of market shift I was hoping for. There’s still time for them to do this – the iLife suite is overdue for an update, and could be released soon after the iPad with a new twist to offer, but it’s not looking likely.

Then, two days ago, I realised that Apple had actually delivered that market shift; they signed a distribution deal with Smashwords. I know that Amazon have allowed writers to publish directly on the Kindle store for a while, but you need a US bank account to do it, which shuts out a lot of people. Apple have removed the last obstacles to any writer reaching their readers. By signing a deal with an independent distributor of independently published books, Apple have removed all need for publishers and agents. Notice that I said need, not want; there’s every chance the iBook store will devolve into the same morasse as the App Store, so there’s still a strong argument for the consistent “quality” that the traditional publishing machine can deliver, but as long as I can buy a title of the quality of Doom Resurrection in the App Store, there’s hope for its literary neighbour.

This isn’t “the death of traditional publishing”, but something big did just happen. Where we all go from here is anyone’s guess; I’m sure that Apple like to think they know, but they can’t predict what readers are going to choose any more than I can. And Smashwords aren’t predicting anything; they’re just enabling the rest of us.

Scrivener: The Only Writing Advice You Need

Thursday, January 14th, 2010

Disclaimer: I’m in no way connected with the developer of Scrivener, and I don’t benefit financially from writing about it.

So why promote it?

Because it’s that good. Writing with Scrivener is the one piece of advice I’d give any writer looking to be more productive, experimental and successful. I wrote the first draft of Make a Move in Microsoft Word, which was fine, but Episode 6 came out all wrong and needed a thorough rewrite.  I’d seen Scrivener, and decided to try it out to see if it would make the rewrite easier. I imported my Word doc, sliced the scenes up into separate files, then moved them around to fix the structure, making notes on each scene that needed fixing in more detail. I was impressed with how easy editing was in the application, so I bought a license. As I used it more, the further the application faded into the background, just letting me research, plot, write and edit as I wanted without any intrusive, misjudged design decisions interrupting my flow.

There’s one problem with Scrivener: it’s Mac-only, which means I need to write the following section to clear a couple of things up.

MacTruths

Disclaimer number 2: I like Macs, and I’m writing this on one, but I don’t hate Windows, and only mildly dislike Linux. I installed Windows 7 on my Mac for some gaming, and I like it a lot. This part isn’t about why you should switch to Mac, it’s about the realities of switching to Mac for Scrivener.

Apple computers are expensive. If you don’t have the best part of a grand (sterling) to spend on a computer, you’re not going to be buying a new Mac. But this is the buy-in price, not the total cost of ownership (TCO), and that’s what matters to me. If you buy a £500 Windows laptop, after four years it will be completely outdated and be worth nothing on the second-hand market. If you buy a base-spec Macbook (just over £800 at time of writing) after four years it will be worth around £200-300 and will sell very easily, so at a push, the TCO of the Mac is £100 more than the Windows laptop, or the same if it’s in great condition and you have a keen buyer. I’m not going to talk about bundled software, pre-installed adware, viruses, build quality or image as, like Scrivener, this is just about writing.

Regardless of TCO, that buy-in price – even on the entry-level machines – is a lot of money, but that second-hand Mac market I mentioned works both ways. You could pick up an Intel-based Macbook for a couple of hundred pounds and it would run Scrivener, as well as Office for Mac, iTunes, an email client and a web browser with speed to spare. Go back further, and as Scrivener still runs on the old PowerPC-based systems (PowerBook/iBook), you can get even more of a bargain. As long as you can install Mac OS 10.4 Tiger on it, it’ll run Scrivener.

Back to the App

So what is it that makes Scrivener so good? In short, it’s everything you need to write.

  • Any research/bookmarking applications you use can go, as Scrivener lets you drag almost any digital content into the interface to file away for reference; videos, web pages, text snippets, images, music files – they’re all supported and can be viewed/played right in the application. And it doesn’t matter how much information you drag into the application, as Scrivener uses Mac OS’s Spotlight search to let you find anything within a couple of seconds. Imagine taking your cork board and filing systems with you wherever you go, but actually being able to find things too! This is actually my favourite thing about Scrivener: as all of your research is portable, you’re not tied to that restrictive concept of your “writing space”, so you’re free to write when and where the mood takes you.
  • Scrivener lets you outline in a number of ways, but regardless of your method, nothing you write is lost. Add notes to a scene in the inspector, separate from the body text of the scene file, and it can be used later to generate the skeleton of a synopsis, to mark up editing ideas, or to keep a to-do list for that section. And again, this meta-text is searchable.
  • Scrivener supports experimentation. If you want to rewrite a scene but don’t know exactly how to do it, just take a snapshot and go for it, knowing you can roll it back if it goes wrong. And if you’re not sure where a scene should sit in the narrative, just switch to the virtual cork board and play around. Drag scenes into whatever order your feel like trying. Go nuts.
  • Scrivener doesn’t dictate style or structure in any way. They’re your ideas and words, and Scrivener respects that.
  • Scrivener is tidy. Everything is stored in a single database file, so there are no folders full of drafts and ideas to keep track of. Okay, so I still have folders elsewhere, but it’s a habit I’m determined to kill off. That single database file is so easy to backup too – either copy it manually, or zip it up and backup to another location from within the application. I have a local backup running under Time Machine and I also backup a zip every couple of days to an online directory. Scrivener makes it easy to keep my work safe.
  • It’s cheap. Not as in rushed or basic, but as in around $40 (at time of writing).

So what else does it do?

  • Fullscreen Mode – black out the rest of your desktop, and the application, and just write in plain text without distractions
  • Google search within the editor, and Dictionary/Thesaurus and Spelling/Proofreading tools provided by Mac OS – with an internet connection, you have almost all of the research tools you need.
  • Cross-file linking – allows you to link to other scenes or research information using a hyperlink, building navigation into your manuscript to aid in cross-checking. All the links are removed when you export the final draft, of course.
  • Spotlight search EVERYWHERE – if you want to see every occurrence of a character’s name, or you know someone said something, but not when, you can search for it and see the results almost instantly. There’s no need to step through a document again and again using Find Next.
  • Scriptwriting support – full auto-formatting support for scriptwriters. I never thought I’d use it when I bought it, but it was in there for when I found I needed it. Like I said above, Scrivener just replaces the need for other applications.

Of course there are some weaknesses in the application. I understand that Final Draft is more full-featured as a scriptwriting tool, and Scrivener lacks the formatting options of a standalone word-processor such as Microsoft Word or even Apple’s Pages, but this is about writing and story and ideas and pure, uninhibited creativity, not about industry standards and anchored frames. It’s easy to get caught up in the hunt for new software that will make you write better/faster/stronger – I’ve seen it happen and felt the pull of new software demos, but there really is only one 30-day trial I’d recommend, and it’s at www.literatureandlatte.com, along with an active forum and lots of tips, tricks and tutorials.

So, in summary, if you want writing advice, get Scrivener.