RSS |

Posts Tagged ‘Relationships’

Making a Move: Finding the Tone

Friday, June 11th, 2010

Today’s post was made possible by orange Lucozade and Sky Player.

Tone’s a difficult quality to define when talking about fiction. It’s not voice – that’s how a writer says things; it’s more about what you do and don’t say. What you’re prepared to show. Whether you go all-out, or tone it down. As it were.

The tone of Make a Move evolved as I wrote, but there were rules from the start, and they shaped the feel of the situations in the book. They set expectations. Before I started writing, I had to decide what age group I was going to pitch the book at, and what I could and couldn’t get away with based on that decision. It seems naive now, but at the time it seemed reasonable to ensure that my story of killers and strippers would be suitable for young adults to access the largest readership. I hadn’t considered the artistic implications of that decision, but it made commercial sense.

The decision to avoid any sexual expletives started off as a challenge: was it even possible writing in this genre? Turns out it is, kind of. Most people swear when they’re under stress or immediate threat of conflict – it’s a way of venting the pressure – but by avoiding that behaviour I found my characters talking in a way that was confident, casual and humorous when faced with impending violence. It wasn’t being glib, it was just a lack of fear. I liked how that style of dialogue flowed, so I stuck with it. Later in the book, as Freddy struggles to deal with his new life, a theme emerged -whether it’s possible to live in a debased situation without yourself becoming debased. I realised that my goal of avoiding sexual swearing (let’s call it “the big four”) mirrored the theme of philosophical conflict in the story. Now I had to stick with it, and I did for the most part, only resorting to potty mouth on two occasions, and learning that there’s no replacement term for “shitty”.

But language isn’t the only way to cause offence; some situations or realities are fundamentally damaging to young minds, and most parents won’t want their children exposed to those concepts until they’re old enough to understand the complexities themselves. Hell – I don’t understand the complexities of the sex industry – and how people find themselves with so few choices that prostitution looks like a valid career choice – myself, and I have a kid of my own. Wait – maybe it’s wrong to say I don’t understand it, but I’m definitely not qualified to write about it with any authority. Yet here I was, setting my story in a world of prostitutes, strippers and dirty pimps…

I could be accused of ignoring the harsh realities of the lives of some of my supporting characters, of not taking their plight seriously, but Make a Move is a positive book, and my artistic choices reflected what I wanted to write about, rather than what I didn’t. Take the character of Corentin, for example – the little boy with a prostitute mother, both of whom Jay befriends in Episode Two. His situation is less than appealing to most readers, but at his age what his mother does for a living isn’t important, not when compared to seeing his first Disney film, or being treated to ice cream, or making a new friend. And that’s where my focus, as the narrator, lies.

How a character feels is so much more important to me than the facts of the plot, and not just in Corentin’s case. It doesn’t matter how complex the world I create, or how sordid the environment, those core relationships are my primary focus, no matter how freaky things get. And that’s the basis for Make a Move’s tone – that’s what makes it different. Because it’s a thriller, with nothing too thrilling happening. Because it’s set in a world of sex for sale, but it’s not lascivious. Because when people die, the emotional implications are more important than how far the blood spatters.

Because even though all hell is kicking off, it just comes down to three friends, trying to build a life and have some fun.

And that’s why it works.

Hey – I just started six sentences in a row with a conjunction. Told you I was ill.

 

Making a Move: It’s Good To Talk

Wednesday, June 9th, 2010

I think I’m a fair writer – I can plot and manoeuvre a reader with some degree of skill – but what I’m really proud of is my dialogue. It’s Make a Move’s major selling point. I know that sounds vain, but I’m okay with that, as I know how hard I’ve worked to get to the point that I can say I’m proud of it. I’ve spent years watching films, TV, reading books and comics, and most importantly, listening to people talking, and I’ve filtered all of that information into a list of what I do and don’t like to hear. Then I took that list and crafted it into a style that’s all mine.

A few people have said my dialogue reads like a comic, which is cool. Comic dialogue has to be lean and efficient to fit in the speech bubbles, and I try to emulate that sparsity.

The way I found an ear for dialogue, and used it to create my own style, was to listen to people talking and break down what they say into two containers: what they want to say, and what they think they should say. Next, I threw away everything in the second container.

Sound Smarter By Talking Less!

Have you listened closely when a witness to an event is interviewed on TV?

  • “I was leaving the pub when I heard a scream and the car crashed into the actual wall”. The actual wall? As opposed to what? A virtual wall?
  • “Personally, I think it was the wrong thing to do.” Is it possible to have an impersonal thought?
  • “The man himself dived in to save the kid.” Good job he didn’t dive in as someone else.

I know these are picky things, but they illustrate my point. All language is peppered with useless, often nonesensical, words (really, kind of, you know) that people use because they think that’s how people talk. It’s a belief that the more you say, the more what you say matters. I think there’s a better way: by all means talk a lot, but say a lot too.

You can see the same thing in book dialogue. A lot of writers need the security blanket of an opening “well” or “so” before they let someone speak. It’s the written equivalent of “um”. It’s almost become an accepted standard – that that’s how people talk in books. Fair enough, but it’s not how my characters talk. My characters convey the information they need to with as many words as they need and no more. The content can be trivial, or apocalyptic; high art or low art. Regardless, it’s delivered in the same economical way. It’s one way in which I created the tone of the book – people talking about epic events in minimalist, almost dismissive dialogue. Yes, it’s stylised, but it has style.

This economy of words is the key to keeping dialogue flowing. By parsing ideas down to their core concept, you can create dialogue that is portable, and once it’s portable, you can mix it up to find beats that bring your characters’ words to life.

An Example

“Freddy stared at her for a second, frustrated. He kept his voice calm. ‘That was a question,’ he said. ‘I now have no more idea of what is going on, and you’ve annoyed me’ – her eyes narrowed, so he eased off – ‘a bit.’”

I love that construction – the strong parenthetic break hiding the end of the sentence, turning it into a punchline. I try to use that technique sparingly as any stylistic tool can become tiresome if overplayed. Identifying tags and actions can be mixed into dialogue to pace the rhythm to perfection, but the spoken content has to be lean and portable. Long, multi-clause sentences just don’t arrange well.

How Much is Too Much?

I’m not sure what percentage of Make a Move is dialogue, but I know it’s a lot – more than the third of the wordcount recommended by some how-to-write books (I learned that rule quickly, and broke it twice as fast). I’ve experimented with a variety of writing styles in working towards something I’m happy with, and dialogue-heavy prose just works for me. I’ve written extended sections of action-description, really digging into the details of a situation, but I don’t find them fun to write, so I’d be a hypocrite if I expected them to be fun to read.

But it’s not just a question of taste – that kind of writing just isn’t giving me what I want, which is something that dialogue can: relationships. All of the stories have been told, and creating an intriguing character is almost impossible, but human relationships can still provide a compelling experience within an unoriginal narrative. How do the characters feel about what is happening to them? Without lines of tired exposition, the only way to find out is when they share their thoughts with each other, and allow us to listen in. Those interactions are the life of the story, the way-in for readers, and suppressing the vitality of those relationships with tired, bloated dialogue will rot a story from the inside out.

Ironically, I’ve said enough.